Post by exit322 on Jun 29, 2011 11:54:10 GMT -5
We all probably play NFL fantasy football on Yahoo! or somewhere else - In 2007, I started a fantasy league that threw everything upside-down; anti-fantasy. Basically, the theory behind antifantasy is that bad things are worth points, and good things aren't.
CF4L will vouch that antifantasy is about as challenging a fantasy game as there is. If there's enough interest (as the 12-team anti league I've had running for year 5 is full), I want to start a second antifantasy league.
Here are the settings:
You start 2 QBs, 1 WR/RB/TE, 2 Ks, 2 DEF, and there are two bench spots.
Offensive Scoring:
Completions -1
Incomplete +2
Passing TDs -15
Passing INTs +20
Sacks on the QB +10
Rushing/Receiving/Return TDs -2
Two Point Conversions -1
Fumbles +10
Lost Fumbles +20
Pick Sixes thrown +50
40+ yard completions -1
40+ yard passing TDs -1
(In theory, if your QB throws a 50 yard TD bomb, it's -15 for the TD, -1 for the completion, -1 for the 40+ yard, -1 for the TD, so -18 total)
Kicking scoring:
Any made kick -1
FG missed 0-19 yds +42
FG missed 20-29 +36
FG missed 30-39 +30
FG missed 40-49 +24
FG missed 50 or further +12
PAT missed +50
(Blocked kicks count as misses)
Defensive scoring
Sack -2
Pick -4
Fumble recovery -4
Defensive TD -10
Safety -10
Blocked kick -5
KR/PR TD -2
1-6 pts allowed +5
7-13 allowed +10
14-20 allowed +20
21-27 allowed +40
28-34 allowed +60
35+ allowed +80
4th down stop -1
TFL -1
Negative defensive yards allowed -50
0-99 yards allowed -20
100-199 yards allowed -10
200-299 yards allowed +10
300-399 yards allowed +25
400-499 yards allowed +40
500+ yards allowed +50
three and outs forced -1
So as you see, it's a different theory behind how to play it, and it's all over the map. In 2007, 8/10 made the playoffs, and the low seed won every game (8 beat 7 in the final). I'm looking at a 12-team league with three divisions, 8 playoff teams (which is how our other fantasy goes), but if there's not 12 people interest, that can of course be adjusted.
Let me know if there's any interest.
CF4L will vouch that antifantasy is about as challenging a fantasy game as there is. If there's enough interest (as the 12-team anti league I've had running for year 5 is full), I want to start a second antifantasy league.
Here are the settings:
You start 2 QBs, 1 WR/RB/TE, 2 Ks, 2 DEF, and there are two bench spots.
Offensive Scoring:
Completions -1
Incomplete +2
Passing TDs -15
Passing INTs +20
Sacks on the QB +10
Rushing/Receiving/Return TDs -2
Two Point Conversions -1
Fumbles +10
Lost Fumbles +20
Pick Sixes thrown +50
40+ yard completions -1
40+ yard passing TDs -1
(In theory, if your QB throws a 50 yard TD bomb, it's -15 for the TD, -1 for the completion, -1 for the 40+ yard, -1 for the TD, so -18 total)
Kicking scoring:
Any made kick -1
FG missed 0-19 yds +42
FG missed 20-29 +36
FG missed 30-39 +30
FG missed 40-49 +24
FG missed 50 or further +12
PAT missed +50
(Blocked kicks count as misses)
Defensive scoring
Sack -2
Pick -4
Fumble recovery -4
Defensive TD -10
Safety -10
Blocked kick -5
KR/PR TD -2
1-6 pts allowed +5
7-13 allowed +10
14-20 allowed +20
21-27 allowed +40
28-34 allowed +60
35+ allowed +80
4th down stop -1
TFL -1
Negative defensive yards allowed -50
0-99 yards allowed -20
100-199 yards allowed -10
200-299 yards allowed +10
300-399 yards allowed +25
400-499 yards allowed +40
500+ yards allowed +50
three and outs forced -1
So as you see, it's a different theory behind how to play it, and it's all over the map. In 2007, 8/10 made the playoffs, and the low seed won every game (8 beat 7 in the final). I'm looking at a 12-team league with three divisions, 8 playoff teams (which is how our other fantasy goes), but if there's not 12 people interest, that can of course be adjusted.
Let me know if there's any interest.